Welcome to chris-ferrario.com and thank you for visiting.
Who am I?
My name is Christian Ferrario, I am an Italian-American 26 year old game programmer who speaks English, French and Italian.
I have studied at
In’Tech INFO in Paris, France where I majored in Software Engeneering. ( BAC+3 )
I really enjoy learning new things and have been feeding on game programming books and online tutorials throughout my education and career to be able to take my projects a little further every time.
I now have three years of professional experience under my belt working with developers
DeValley Entertainment, VG Creator ( Nintendo DS ) in Paris and
Gameloft in New York in 2008 and in Montreal in 2010 as well as experience on seven projects that are sold commercially, and many many more on my spare time.
What Am I doing?
I am currently an iPhone programmer for top shelf 3D iPhone games for
Gameloft in their Montreal Studio such as the soon to be released
GT Racing: Motor Academy. I am currently not entertaining any other employment offers.
What I have done?
I have worked on five commercial projects with DeValley Entertainement during 2007 and 2008.
- Nowhere (nominated for best french mobile game of 2007)
- The Spiderwick Chronicles
- Landers (nominated for best french mobile game of 2008)
- Holy Wars
- Crash of the Titans
I also worked on one mobile game for Gameloft in New York in 2008.
During 2009, in France, I built the game engine as the main programmer for :
- My Hero: Astronaut ( NDS game sadly cancelled after being shut down during late debugging because of external finance reasons )
In late 2009, I moved to Montreal, Canada to join the Gameloft team and worked on:
- GT Racing: Motor Company ( iPhone - iPad )
Please feel free to check out these projects on the
Professionnal Experience tab of this portfolio.
What I can already do
Most of my ready-to-use experience is in C/C++ game programming, with a strong background in Java Midp heavily optimized programming. Having been a main programmer on three different projects, I have touched various aspects of game programming and architecture design such as engine construction, physics, AI, fine tuned gameplays, audio, animation, menus, portability, localization... I also work a lot on the side or in between projects on prototypes or tools to make my job easier. I have been gaining more and more experience with low level programming and optimization, I also enjoy debugging very much.
I am also a very polished team player and play very well with the subtilities of human interaction having worked on many team programming projects in different countries and in different languages but also being on a baseball team for about a decade including some coaching experience as well as being an official umpire.
I know that I can be a very valuable adition to your dev team, but don't take it from me, listen to Chuck!